Vector API#
The vector type used to be a simple table with x, y, and z values.
However it has more recently been given metatable methods for convenience.
Unless otherwise noted, the vector type always refers to the metatable-enhanced variety.
Do note that functions here will accept an old-style (non-metatable) vector, but you cannot perform metatable operations with said vector.
Tip
The respective source code is located here.
vector Namespace#
vector.new(a, b, c)#
a:number,vector, ornilb,c:numberornil
If a, b, and c are number: Returns a new vector where {x = a, y = b, z = c}
Deprecated behaviors:
- If
ais avector: Returnsvector.copy(a) - If all parameters are
nil: Returnsvector.zero()
vector.zero()#
Returns a new vector where {x = 0, y = 0, z = 0}
vector.copy(v)#
v:vector
Returns a new vector where {x = v.x, y = v.y, z = v.z}. This is not equivalent to table.copy, as that does not set the vector metatable.
vector.from_string(s, init)#
s:stringinit:number
Returns a new vector parsed from s using string.match, followed by the position of the first character following the parsed data.
Expects s to be in the following format: (x, y, z) where x, y, and z are all valid numbers passed to tonumber.
There are some allowances in the parsing rules for extra whitespace as padding around elements.
You may set the position in s where string.match will begin parsing via init.
vector.to_string(v)#
v:vector
Returns a string representation of v in the format: (v.x, v.y, v.z).
Each component is formatted with the printf-style %g flag (either floating-point or scientific notation, whichever is shorter).
vector.equals(a, b)#
a,b:vector
Returns true if a is equivalent to b (all components are the same).
Returns false otherwise.
vector.length(v)#
v:vector
Returns the vectorial length (total traveled traveled distance from the origin to the end) of v.
The formula for the length is: sqrt(x^2 + y^2 + z^2).
vector.normalize(v)#
v:vector
Returns a new vector which is the normalized form of v (the vectorial length is equal to 1).
Uses vector.length(v) to get the vectorial length.
Specifically, if the length is 0, returns a new vector with all components being 0.
Otherwise, returns vector.divide(v, length).
vector.floor(v)#
v:vector
Returns a new vector where each component of v has had math.floor applied to it.
Literally vector.apply(v, math.floor).
vector.round(v)#
v:vector
Returns a new vector where each component of v has had math.round applied to it.
Equivalent to vector.apply(v, math.round)
vector.apply(v, func)#
v:vectorfunc:function
Returns a new vector where each component of v has had func applied to it.
vector.combine(v, w, func)#
v:vectorw:vectorfunc:function
Returns a new vector where each pair of respective components of v and w has had func applied to it.
Example: vector.combine(v, w, math.pow) is the same as vector.new(math.pow(v.x, w.x), math.pow(v.y, w.y), math.pow(v.z, w.z)).
vector.distance(a, b)#
a,b:vector
Returns a number which is equal to the distance between a and b.
Distance is equal to the scalar (single number) result of |bar a - bar b|.
vector.direction(pos1, pos2)#
pos1,pos2:vector
Returns a new, normalized vector equal to the direction from pos1 to pos2.
vector.angle(a, b)#
a,b:vector
Returns a number which is equal to the angle (in radians) between a and b.
Formula used is tan^-1(|bar a xx bar b|, bar a * bar b).
vector.dot(a, b)#
a,b:vector
Returns a number equal to the dot product of a and b.
vector.cross(a, b)#
a,b:vector
Returns a new vector which is equal to the cross product of a and b.
vector.add(a, b)#
a:vectorb:vectorornumber
If b is a vector: Returns a new vector where each component of b is added to each component of a
If b is a number: Returns a new vector where b is added to each component of a
vector.subtract(a, b)#
a:vectorb:vectorornumber
If b is a vector: Returns a new vector where each component of b is subtracted from each component of a
If b is a number: Returns a new vector where b is subtracted from each component of a
vector.multiply(a, b)#
a:vectorb:vectorornumber
If b is a vector: Returns a new vector where each component of a is multiplied by component of b
If b is a number: Returns a new vector where each component of a is multiplied by b
vector.divide(a, b)#
a:vectorb:vectorornumber
If b is a vector: Returns a new vector where each component of a is divided by component of b
If b is a number: Returns a new vector where each component of a is divided by b
vector.offset(v, x, y, z)#
v:vectorx,y,z:number
Returns a new vector where each component of x, y, and z are added to the respective components of v.
Equivalent to vector.add(v, {x = x, y = y, z = z}).
vector.sort(a, b)#
a:vectorb:vector
Returns two new vector values.
The first consists of the smaller components of a and b, where each is equal to math.min(a.N, b.N) (N being one of x, y, or z).
The second is similar to the first, but consisting of the larger components instead.
vector.check(v)#
v:vector
Returns true if v is a valid, metatable-enhanced vector.
Returns false otherwise.
vector.rotate_around_axis(v, axis, angle)#
v,axis:vectorangle:number
Returns a new vector which is equal to v rotated around axis by angle radians counter-clockwise.
vector.rotate(v, rot)#
v,rot:vector
Returns a new vector which is equal to v rotated by rot counter-clockwise.
The way that the components of rot map is as follows:
rot.xis pitchrot.yis yawrot.zis roll
vector.dir_to_rotation(forward, up)#
forward:vectorup:vectorornil
Returns a new rotational vector (the same kind as rot in vector.rotate) equal to the rotation from up to forward.
If up is nil then the returned rotational vector assumed that y = 1 is up.
Both up and forward are normalized by the function before calculations are made with them, so a call with or without normalization by the caller will be the same.
Metatable Functions#
Metatable-enhanced vector values have some convenience features to help make vector math more readable. They can have be used with normal math operations rather than needing to call the equivalent namespaced function.
They also can be indexed either with named keys (v.x and v["x"]) or they can be indexed with numeric keys (v[1] being v.x, v[2] being v.y, and v[3] being v.z).
local v1 = vector.new(1, 2, 3)
local v2 = vector.new(4, 5, 6)
local v3
-- This:
v3 = vector.add(v1, v2)
-- Is equivalent to:
v3 = v1 + v2
-- You can also use do more lengthy calculations:
v3 = ((v1 + v2) / 2) * 3
-- The equivalent using the namespaced functions would be rather unwieldy:
v3 = vector.multiply(vector.divide(vector.add(v1, v2), 2), 3)metatable.__eq(a, b)#
a,b:vector
Literally vector.equals(a, b).
metatable.__unm(v)#
v:vector
Returns a new vector which is the inverse of v.
metatable.__add(a, b)#
a,b:vector
Returns a new vector where each component of a is added to each respective component of b.
Note
Unlike vector.add() this does not support adding number values.
metatable.__sub(a, b)#
a,b:vector
Returns a new vector where each component of a is subtracted from each respective component of b.
Note
Unlike vector.subtract() this does not support subtracting number values.
metatable.__mul(a, b)#
a:vectorornumberb:numberorvector
Returns a new vector where each component of a is multiplied by each respective component of b. Because of the way metatables work, either argument can be a number or a vector without any practical difference.
Info
This function assumes that one just one argument is a number, and will probably return confusing errors about “accessing a nil value” if two vector arguments are passed to it.
metatable.__div(a, b)#
a:vectorb:number
Returns a new vector where each component of a is divided by b.
Info
This function assumes b is a number, and will probably return confusing errors about “accessing a nil value” if it is not.