Luanti Documentation

      • Changelog
      • ContentDB
      • Contributing to Docs
      • FAQ
      • Glossary
        • celeron55
        • Map generator evolution
      • IRC
      • Luanti
      • LuantiEDU
      • Overview of Luanti forks
      • Creating mods
      • Creating Texture Packs
      • Debug
      • Development Setup
      • Development Tools
      • Development troubleshooting
      • Distributing Games Outside ContentDB
      • Game Theme Re-implementation
      • Groups
        • Your first mob
        • Hand
        • Keeping world compatibility
        • L-system trees
        • Licensing
        • Limitations
        • List of hardcoded features
            • ItemStackMetaData
            • MetaData
            • ModStorage
            • NodeMetaData
            • PlayerMetaData
            • Random
            • Raycast
            • Vector API
            • VoxelArea
          • Filesystem
          • HTTP API
          • Lua Environment
          • LuaJIT
          • Modchannels
          • Object Properties
          • Persistence
          • Texture Modifiers
          • Timing and Event loop
        • Lua Conventions
        • Lua Optimization Tips
        • Luanti Schematic File Format
        • Main menu music
          • Calinou's Law
          • Custom Lua Mapgen
          • How to emulate mapgen v6 using a customized mapgen v7
          • Map generator features
          • Mapgen memory optimizations
        • Mobile (for creators)
        • Mod Dependency Management
        • Mod interoperability
        • Modding Tips
          • Blitz3d file format specification
          • Luanti .obj file format specification
          • Using Blender
          • Using Blockbench
        • Player physics
        • Player Spawn Algorithm
        • Player-World interaction
        • Programs and Editors
        • Right to a Name
        • Schematic
        • Textures
          • German translation notes
          • Translating a game on weblate
          • Translating Mods and Games
        • Warnings
        • Basic data structures
        • Code style guidelines
        • Compatibility Guideline
          • Android
          • Compiling on Windows
          • Improving Build Times
          • Linux - headless server
        • Engine Structure
        • Git Guidelines
        • Lua code style guidelines
        • Luanti NMPR
        • Meetings
        • Merging core pull requests to upstream
        • Network Protocol
        • Objects
        • Organization
        • Profiler graph
        • Releasing Luanti
        • Script Engine
        • Steam Deck
        • Version Number
        • Chat
        • Cheating
        • Console
        • Controls
        • Coordinates
        • Gamepads
        • Getting Started
        • HUD
        • Installing Client-Side Mods
        • Installing Mods
        • Inventory
        • Items
        • Itemstrings
        • Light
        • Liquid
        • Migrating your data from portable builds on Windows
        • Minetest.conf
        • Mining
        • Mobile
        • Mobs
        • Mods
        • Nodes
        • Player
        • Pointing
        • Privileges
        • Protection
        • Punching
        • Reporting Bugs
        • Server Commands
        • Servers
        • Sneaking
        • Texture Packs
        • Tool
        • Troubleshooting
        • World Boundaries
        • Worlds
        • Backup Solutions
        • Database backends
        • How to get a domain name for your server
        • minetestmapper
        • Remote media
        • Server Metrics using Prometheus
          • Docker / Container
          • Getting Your IP Address
          • Linux
          • TrueNAS
          • Windows

      For Server Hosts

      • Managing a server
      • See also

      For Server Hosts#

      Server hosts setup and manage multiplayer Luanti servers.

      Managing a server#

      See Setting up a server for information running your own server.

      See also#

      • Server tool mods (ContentDB)
      • Servers (for players)
      • Server Commands (for players)
      Backward Worlds Backup Solutions Forward
      • Managing a server
      • See also