Luanti Documentation

      • Changelog
      • ContentDB
      • Contributing to Docs
      • FAQ
      • Glossary
        • celeron55
        • Map generator evolution
      • IRC
      • Luanti
      • LuantiEDU
      • Overview of Luanti forks
      • Creating mods
      • Creating Texture Packs
      • Debug
      • Development Setup
      • Development Tools
      • Development troubleshooting
      • Distributing Games Outside ContentDB
      • Game Theme Re-implementation
      • Groups
      • Hand
      • Keeping world compatibility
      • L-system trees
      • Licensing
      • Limitations
      • List of hardcoded features
          • ItemStackMetaData
          • MetaData
          • ModStorage
          • NodeMetaData
          • PlayerMetaData
          • Random
          • Raycast
          • Vector API
          • VoxelArea
        • Filesystem
        • HTTP API
        • Lua Environment
        • LuaJIT
        • Modchannels
        • Object Properties
        • Persistence
        • Texture Modifiers
        • Timing and Event loop
      • Lua Conventions
      • Lua Optimization Tips
      • Luanti Schematic File Format
      • Main menu music
        • Calinou's Law
        • Custom Lua Mapgen
        • How to emulate mapgen v6 using a customized mapgen v7
        • Map generator features
        • Mapgen memory optimizations
      • Mobile (for creators)
      • Mod Dependency Management
      • Mod interoperability
      • Modding Tips
        • Blitz3d file format specification
        • Luanti .obj file format specification
        • Using Blender
        • Using Blockbench
      • Player physics
      • Player Spawn Algorithm
      • Player-World interaction
      • Programs and Editors
      • Right to a Name
      • Schematic
      • Textures
        • German translation notes
        • Translating a game on weblate
        • Translating Mods and Games
      • Warnings
      • Basic data structures
      • Code style guidelines
        • Android
        • Compiling on Windows
        • Improving Build Times
        • Linux - headless server
      • Engine Structure
      • Git Guidelines
      • Lua code style guidelines
      • Luanti NMPR
      • Meetings
      • Merging core pull requests to upstream
      • Network Protocol
      • Objects
      • Organization
      • Profiler graph
      • Releasing Luanti
      • Script Engine
      • Steam Deck
      • Version Number
      • Chat
      • Cheating
      • Console
      • Controls
      • Coordinates
      • Gamepads
      • Getting Started
      • HUD
      • Installing Client-Side Mods
      • Installing Mods
      • Inventory
      • Items
      • Itemstrings
      • Light
      • Liquid
      • Minetest.conf
      • Mining
      • Mobile (for players)
      • Mobs
      • Mods
      • Nodes
      • Player
      • Pointing
      • Privileges
      • Protection
      • Punching
      • Reporting Bugs
      • Server Commands
      • Servers
      • Sneaking
      • Texture Packs
      • Tool
      • Troubleshooting
      • World Boundaries
      • Worlds
      • Backup Solutions
      • Database backends
      • How to get a domain name for your server
      • minetestmapper
      • Remote media
      • Server Metrics using Prometheus
      • Setting up a server

    For Server Hosts

    • Managing a server
    • See also

    For Server Hosts#

    Server hosts setup and manage multiplayer Luanti servers.

    Managing a server#

    See Setting up a server for information running your own server.

    See also#

    • Server tool mods (ContentDB)
    • Servers (for players)
    • Server Commands (for players)
    Backward Worlds Backup Solutions Forward
    • Managing a server
    • See also